Making of Warcraft
A great post about working on Warcraft. Aside from interesting background on development details, I'm struck by the incremental process of innovation. I never played Dune 2 but I had heard that it was a pioneer for RTS games. Patrick Wyatt confirms the influence. Also, the influence of Warhammer is noted. I don't think Blizzard would ever admit such things, Starcraft/Warcraft is their creation and they did it all themselves and you better not infringe on "their IP".
I intensely dislike the media's tendency to portray each technological advance as the result of one or a couple of people's genius. Except in very rare cases, progress does not work that way. Instead, more often than not, a "breakthrough" is actually just a small improvement on an existing idea. Also, often the same improvement is "discovered" multiple times completely independently. It seems like when an idea's time has come, it's discovery is almost inevitable.
Anyhow, enough ranting. I enjoyed Patrick Wyatt's blog. If you are interested in game development, check it out.